
If you still aren’t satisfied, there’s a randomly generated end-game dungeon called the Labyrinth of Chaos (which does a nice job of mixing things up, with great rewards) and a PVP arena that allows for up to four players to duke it out. You can change the difficulty at will, and Vanillaware actually provides a story based justification for the additional difficulty levels, even if it’s very minor. The main “Normal” quest goes through level 35, Hard Mode goes through 65, and Inferno ends at the level cap of 99. Whoever rubs the lamp can summon a genie, who can cast powerful screen-filling spells against the other side - so it’s up to you to not only defend the lamp, but stop the enemy pirates from grabbing it themselves.ĭragon’s Crown could have ended the experience with just one playthrough, but after besting every single stage, you’ll have the opportunity to play two more levels of difficulty. For example, one fight features a mass brawl with a gang of pirates, with a magic lamp thrown into the fray. I don’t want to ruin most of the game’s encounters (I avoided providing any screenshots of them here), but nearly all of them employ some kind of unique mechanic that lets each boss make its own memorable mark on the game. As a huge fan of King of Dragons (my personal favorite beat ’em up), I noticed a few direct homages - I’m talking specifically about the diversity of the boss fights, that employ some brilliant design choices to help cement the encounters into the pantheon of the genre. Right off the bat, many of you may recognize some direct calls to Golden Axe, including the sack-holding thief who tries to steal your treasure, and the ability to ride creatures. There are tons of homages to old beat ’em ups, some of which are extremely evident to old school fans.
